Chipmunk
.sleepTimeThresholdstatic var sleepTimeThreshold : float
The minimum time in seconds a group of objects must be idle before falling asleep.
When an object are moving slower than the idleSpeedThreshold
for longer than the sleepTimeThreshold
it is considered idle. A group of objects in contact fall asleep when they are all idle. The sleepTimeThreshold
default is 0.5
.