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ChipmunkShape

Class : Inherits from MonoBehaviour

A ChipmunkShape is the Chipmunk equivalent of Unity's Collider component.


Variables


bodyChipmunkBody that this shape is attached to.
frictionFriction value of this shape.
elasticityElasticity of this shapes
isSensorIndicates if the shape is a sensor.
collisionTypeString identifier that that is used for collision events.
groupString that identifies the group a collision shape is in.
layersA bitmask of which Chipmunk layers a shape is in.
surfaceVelocityThe velocity of the surface of a shape separate from its rigid body's velocity.