ChipmunkConstraints are things like joints or motors that constrain the motion of two bodies relative to each other.
bodyB | The other body that the constraint attaches to. |
impulse | The magnitude of the impulse this constraint applied last frame. |
maxForce | Maximum force the constraint is allowed to use. |
errorBias | Rate that error (stretching of the constraint) is fixed. |
maxBias | Maximum rate that constraint error is fixed. |