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Chipmunk.minPenetrationForPenalty

static var minPenetrationForPenalty : float

Description

The amount of allowed overlap of physics shapes.

This is an alias for Unity's built in Physics.minPenetrationForPenalty value. Chipmunk will be initialized with the value of Physics.minPenetrationForPenalty, and setting Chipmunk.minPenetrationForPenalty will change Physics.minPenetrationForPenalty.