Chipmunk
.minPenetrationForPenaltystatic var minPenetrationForPenalty : float
The amount of allowed overlap of physics shapes.
This is an alias for Unity's built in Physics.minPenetrationForPenalty
value. Chipmunk will be initialized with the value of Physics.minPenetrationForPenalty
, and setting Chipmunk.minPenetrationForPenalty
will change Physics.minPenetrationForPenalty
.