ChipmunkCollisionManager
.ChipmunkPreSolve_type1_type2() function ChipmunkPreSolve_type1_type2(arbiter : ChipmunkArbiter
) : bool
arbiter | The arbiter for this collision. |
bool
- A boolean specifying whether the collision should be ignored for the current time step or not.
Called each fixed time step for two shapes with the given ChipmunkShape.collisionType
s before the solver runs.
The primary purpose of this function is to allow you to update collision values on the ChipmunkArbiter
. You can also conditionally reject the collision for the current fixed time step by returning false