ChipmunkBody
.EachArbiter() function EachArbiter(delegate : Chipmunk.EachArbiterDelegate
) : void
delegate | The delegate function to call to iterate the active arbiters for the body. |
Uses a delegate function to iterate over the ChipmunkArbiter
structs associated with this rigid body.
When iterating arbiters, shapeA
returned by ChipmunkArbiter.GetShapes()
will always be the shape attached to the body your are iterating over.