Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
ChipmunkAbstractSamplerA sampler is an object that provides a basis function to build shapes from
ChipmunkAbstractTileCacheA tile cache enables an efficient means of updating a large deformable terrain
<ChipmunkBaseObject>This protocol is implemented by objects that know how to add themselves to a space
ChipmunkBasicTileCacheGeneric tile cache. Configurable enough to be useful for most uses
ChipmunkBitmapSamplerGeneric sampler used with bitmap data
ChipmunkBlockSampler
ChipmunkBodyRigid bodies are the basic unit of simulation in Chipmunk
ChipmunkCGContextSamplerSampler built on top of a CGBitmapContext to allow deformable geometry
ChipmunkCircleShapeA perfect circle shape
ChipmunkConstraintConstraints connect two ChipmunkBody objects together
ChipmunkDampedRotarySpringLike a ChipmunkDampedSpring, but operates in a rotational fashion
ChipmunkDampedSpringA spring with a damper
ChipmunkGearJointGear joints constrain the rotational speed of one body to another
ChipmunkGrooveJointGroove joints hold a pivot point on one body to line along a line segment on another like a pin in a groove
ChipmunkHastySpaceChipmunkHastySpace is an Objective-Chipmunk wrapper for cpHastySpace and is only available with Chipmunk Pro
ChipmunkImageSamplerA CGBitmapContext sampler initialized with an CGImage
ChipmunkMultiGrabSimple class to implement multitouch grabbing of physics objects
<ChipmunkObject>Allows you to add composite objects to a space in a single method call
ChipmunkPinJointPin joints hold a set distance between points on two bodies
ChipmunkPivotJointPivot joints hold two points on two bodies together allowing them to rotate freely around the pivot
ChipmunkPointCloudSamplerA point cloud sampler allows you to perform deformable terrain like with a bitmap backed sampler, but without any bounds
ChipmunkPolylineWrapper for the cpPolyline type
ChipmunkPolylineSetWrapper for the cpPolylineSet type
ChipmunkPolyShapeA convex polygon shape
ChipmunkRatchetJointRatchet joints create rotary ratches similar to a socket wrench
ChipmunkRotaryLimitJointConstrains the angle between two bodies
ChipmunkSegmentQueryInfoHolds collision information from segment queries. You should never need to create one
ChipmunkSegmentShapeA beveled (rounded) segment shape
ChipmunkShapeAbstract base class for collsion shape types
ChipmunkShapeQueryInfoHolds collision information from segment queries. You should never need to create one
ChipmunkSimpleMotorSimple motors make two objects spin relative to each other
ChipmunkSlideJointSlide joints hold the distance between points on two bodies between a minimum and a maximum
ChipmunkSpace
ChipmunkStaticCircleShapeA subclass of ChipmunkCircleShape that is added as a static shape when using add: (ChipmunkSpace)
ChipmunkStaticPolyShapeA subclass of ChipmunkPolyShape that is added as a static shape when using add: (ChipmunkSpace)
ChipmunkStaticSegmentShapeA subclass of ChipmunkSegmentShape that is added as a static shape when using add: (ChipmunkSpace)
cpArbiterA colliding pair of shapes
cpBBChipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top)
cpBodyChipmunk's rigid body struct
cpConstraintOpaque cpConstraint struct
cpContactPointSetA struct that wraps up the important collision data for an arbiter
cpHastySpaceCpHastySpace is exclusive to Chipmunk Pro Currently it enables ARM NEON optimizations in the solver, but in the future will include other optimizations such as a multi-threaded solver and multi-threaded collision broadphases
cpPolyline
cpPolylineSetPolyline sets are collections of polylines, generally built by cpMarchSoft() or cpMarchHard()
cpSegmentQueryInfoSegment query info struct
cpShapeOpaque collision shape struct
cpSpaceBasic Unit of Simulation in Chipmunk
cpSpatialIndexClass
cpVect
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