Abstract base class for collsion shape types. More...
#import <ChipmunkShape.h>
Inherits ChipmunkBaseObject-p.
Inherited by ChipmunkCircleShape, ChipmunkPolyShape, and ChipmunkSegmentShape.
Public Member Functions | |
(cpBB) | - cacheBB |
Update and cache the axis-aligned bounding box for this shape. | |
(bool) | - pointQuery: |
Check if a point in absolute coordinates lies within the shape. | |
Static Public Member Functions | |
(ChipmunkShape *) | + shapeFromCPShape: |
Get the ChipmunkShape object associciated with a cpShape pointer. | |
Properties | |
cpShape * | shape |
Returns a pointer to the underlying cpShape C struct. | |
ChipmunkBody * | body |
The ChipmunkBody that this shape is attached to. | |
cpBB | bb |
The axis-aligned bounding box for this shape. | |
BOOL | sensor |
Sensor shapes send collision callback messages, but don't create a collision response. | |
cpFloat | elasticity |
How bouncy this shape is. | |
cpFloat | friction |
How much friction this shape has. | |
cpVect | surfaceVel |
The velocity of the shape's surface. | |
id | collisionType |
An object reference used as a collision type identifier. | |
id | group |
An object reference used as a collision group identifier. | |
cpLayers | layers |
A layer bitmask that defines which objects. | |
id | data |
An object that this shape is associated with. |
Abstract base class for collsion shape types.
+ (ChipmunkShape *) shapeFromCPShape: | (cpShape *) | shape |
Get the ChipmunkShape object associciated with a cpShape pointer.
Undefined if the cpShape wasn't created using Objective-Chipmunk.
- (id) collisionType [read, write, assign] |
An object reference used as a collision type identifier.
This is used when defining collision handlers.
delegate
properties this is a weak reference and does not call retain
. - (id) data [read, write, assign] |
An object that this shape is associated with.
You can use this get a reference to your game object or controller object from within callbacks.
delegate
properties this is a weak reference and does not call retain
. This prevents reference cycles from occuring. Reimplemented from <ChipmunkBaseObject>.
- (id) group [read, write, assign] |
An object reference used as a collision group identifier.
Shapes with the same group do not collide.
delegate
properties this is a weak reference and does not call retain
. - (cpVect) surfaceVel [read, write, assign] |
The velocity of the shape's surface.
This velocity is used in the collision response when calculating the friction only.