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space->staticBody = &space->_staticBody;
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space->staticBody = &space->_staticBody;
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#include <chipmunk/chipmunk.h>
int main()
{
cpBody* body = cpBodyNew(1,1);
cpBodySetVelLimit(body, 42.0);
cpBodyFree(body);
}
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Undefined symbols:
"_cpBodySanityCheck", referenced from:
_cpBodySetVelLimit in ccqErTfq.o
Seriously. Xcode 4's clearly all full of awesome, but I still can't figure out how to use it correctly.slembcke wrote:Apple sure knows how to make their IDE "better" and "better" with each version they put out eh?
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