Or if it only happens on my machine.
The more a shape looks like a right triangle, the more possible it will fall through other shapes.
eg.
Code: Select all
CGPoint verts[] = {
cpv(-40.0f,-20.0f),
cpv(0.0f,20.0f),
cpv(40.0f,-20.0f),
};
A shape like this will easily fall through a segment shape or other shapes.
but when I change it a little bit, as
Code: Select all
CGPoint verts[] = {
cpv(-70.0f,-40.0f),
cpv(0.0f,20.0f),
cpv(40.0f,-20.0f),
};
The same problem happens.
Any one who have a solution ,please let me know.
I will really appreciate!!