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Chipmunk Physics • View topic - pymunk, a chipmunk python binding.

pymunk, a chipmunk python binding.

Share your projects and Chipmunk enhancements.

Re: pymunk, a chipmunk python binding.

Postby viblo » Sun Jul 26, 2009 8:37 am

http://www.pymunk.org - A python library built on top of Chipmunk to let you easily get cool 2d physics in your python game/app
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Re: pymunk, a chipmunk python binding.

Postby slembcke » Mon Jul 27, 2009 9:15 am

Thanks for your work on pymunk. It seems like quite a few people use it, and I'm sure it benefits the community.
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Re: pymunk, a chipmunk python binding.

Postby viblo » Wed Jul 29, 2009 4:06 am

No problem, it wouldnt even exist without Chipmunk! :)
http://www.pymunk.org - A python library built on top of Chipmunk to let you easily get cool 2d physics in your python game/app
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Re: pymunk, a chipmunk python binding.

Postby viblo » Thu Jul 30, 2009 3:46 am

Yesterday I uploaded a new version of pymunk, see the first post in this thread. The previous released one did not work on python 2.5 because of a stupid float infinity-problem (the worst thing is that I have had the same problem before, even if I it never reached a released version). Next time I will try to test it a little better before a new release!
http://www.pymunk.org - A python library built on top of Chipmunk to let you easily get cool 2d physics in your python game/app
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Re: pymunk, a chipmunk python binding.

Postby viblo » Sun Mar 07, 2010 4:52 pm

Today I uploaded a new version of pymunk, this time version 1.0.0! See the first post in this thread for a bit more details.
http://www.pymunk.org - A python library built on top of Chipmunk to let you easily get cool 2d physics in your python game/app
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Re: pymunk, a chipmunk python binding.

Postby viblo » Sun May 01, 2011 11:10 am

http://www.pymunk.org - A python library built on top of Chipmunk to let you easily get cool 2d physics in your python game/app
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Re: pymunk, a chipmunk python binding.

Postby Nibo » Fri Sep 16, 2011 4:07 am

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Re: pymunk, a chipmunk python binding.

Postby slembcke » Fri Sep 16, 2011 11:56 am

If it's based on Chipmunk 6, cpBodySlew() was removed completely as duplicating it's functionality was two lines of code and it forced people to understand what it actually did.

cpSpaceResizeStaticHash() and cpSpaceResizeActiveHash() are also gone because they are no longer needed to tune the physics simulation. Take them out of your code and forget about them.
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Re: pymunk, a chipmunk python binding.

Postby Nibo » Sat Sep 17, 2011 12:49 am

Oh, it was simple indeed. Thank you very much!
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Re: pymunk, a chipmunk python binding.

Postby viblo » Tue Sep 20, 2011 9:21 am

Thanks for noticing. I have now removed them from trunk version of pymunk.
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