we are working for several month now on our upcoming iPhone game ZombieSmash! Its a castle defense game, but with a very strong focus on physics. It uses ragdolls and skeletal animations, allowing us some cool things. I want to thank slembcke for its great physics library and the even greater support. When the game is released, I will not forget this
Here is the first video showing some gameplay. Hope you enjoy it. Critics are more than welcome.
Bought it, Facebooked it, tweeted it and gave you a good (and well earned) review. I got to talk with Matthias at GDC a bit, not as much as I would have liked as it was a pretty busy place. It's definitely a top notch game and I hope it does very well! One of the most polished that I've played at least.
Can't sleep... Chipmunks will eat me...
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
Just wanted to say it here, if your still on the forums, that ZombieSmash is one of the best games I've played on any platform. It is just pure fun. It is amazing what you guys put together, very well polished. Your game is inspiring And i'm not even a zombie fun guy.