Chipmunk 4.0.0 released.

Official forum for the Chipmunk2D Physics Library.

Re: Chipmunk 4.0.0 released.

Postby W.P. van Paassen » Wed Oct 31, 2007 4:07 pm

by the way, you forgot to apply the fix from this post
viewtopic.php?f=3&t=20
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Re: Chipmunk 4.0.0 released.

Postby altitudems » Fri Nov 02, 2007 10:51 am

Just registered, and wanted to say thanks for creating this. Its good to see it getting updated. I also wanted to let everyone know that there has been some effort in the blitzmax community to wrap this up in a module for blitzmax. And as of right we have bindings for version 3, with 4 coming soon.
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Re: Chipmunk 4.0.0 released.

Postby slembcke » Fri Nov 23, 2007 7:22 pm

W.P. van Paassen wrote:Hi Scott, thank you very much for this release!

I noticed that the CMakeLists.txt files are not the latest in this release so I''ve attached them. Could you add them to the release.

Cheers
WP


Finally added these to the SVN repository. (Sorry about that. I had forgotten. :( ) I'll include it soon in the next incremental upgrade.
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Re: Chipmunk 4.0.0 released.

Postby ehudros » Fri Jan 04, 2008 6:57 am

Is the MSVC2K3 source supposed to work with VS2005 as well? I'm getting a lot of errors that seems to originate from something generally wrong.
I'm currently using a 2005 version 3.0 i downloaded a while ago from the forums, and all the files there were .cpp.
In version 4 all the file are pure .c which uses extern "C" if the complier defines "cplusplus". It seems to not work right for me, or I am missing something here :)

Thanks!
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Re: Chipmunk 4.0.0 released.

Postby X-0ut » Sat Jan 05, 2008 7:17 am

It should only alter the solution when you try to open it.
I have used the same solution with vs2008, and it compilled fine there.
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Re: Chipmunk 4.0.0 released.

Postby theanzelm » Sat Jan 12, 2008 10:19 am

When I try to build it in VC++ '08 I get some errors with the includes:

<GL/glext.h>
<GL/glut.h>

Can't be found.

EDIT:

Works now, I just had to download glext.h, copy it in the msvc folder of chipmunk and everything compiled fine

Could you include this file in the next release?
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Re: Chipmunk 4.0.0 released.

Postby Ralith » Tue Jan 22, 2008 4:58 pm

theanzelm wrote:When I try to build it in VC++ '08 I get some errors with the includes:

<GL/glext.h>
<GL/glut.h>

Can't be found.

EDIT:

Works now, I just had to download glext.h, copy it in the msvc folder of chipmunk and everything compiled fine

Could you include this file in the next release?

Those files aren't part of chipmunk, and probably aren't even necessary for anything but the demos. If you want to compile code that uses libGL and GLUT, then you need to install their headers.
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