Chipmunk2D Pro API Reference
6.2.1
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a
b
c
d
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p
r
s
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u
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All
Classes
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Typedefs
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- a -
a :
cpConstraint
,
cpBody
- b -
b :
cpConstraint
bb :
cpShape
body :
cpShape
- c -
collision_type :
cpShape
collisionBias :
cpSpace
collisionPersistence :
cpSpace
collisionSlop :
cpSpace
count :
cpContactPointSet
- d -
d :
cpNearestPointQueryInfo
damping :
cpSpace
data :
cpSpace
,
cpShape
,
cpBody
,
cpArbiter
,
cpConstraint
dist :
cpContactPointSet
- e -
e :
cpArbiter
,
cpShape
enableContactGraph :
cpSpace
errorBias :
cpConstraint
- f -
f :
cpBody
- g -
g :
cpNearestPointQueryInfo
gravity :
cpSpace
group :
cpShape
- i -
i :
cpBody
i_inv :
cpBody
idleSpeedThreshold :
cpSpace
iterations :
cpSpace
- m -
m :
cpBody
m_inv :
cpBody
maxBias :
cpConstraint
maxForce :
cpConstraint
- n -
n :
cpSegmentQueryInfo
normal :
cpContactPointSet
- p -
p :
cpBody
,
cpNearestPointQueryInfo
point :
cpContactPointSet
position_func :
cpBody
postSolve :
cpConstraint
preSolve :
cpConstraint
- r -
rot :
cpBody
- s -
sensor :
cpShape
shape :
cpNearestPointQueryInfo
,
cpSegmentQueryInfo
sleepTimeThreshold :
cpSpace
staticBody :
cpSpace
surface_v :
cpShape
surface_vr :
cpArbiter
- t -
t :
cpBody
,
cpSegmentQueryInfo
- u -
u :
cpArbiter
,
cpShape
- v -
v :
cpBody
v_limit :
cpBody
velocity_func :
cpBody
- w -
w :
cpBody
w_limit :
cpBody
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