Chipmunk Pro API Reference  6.1.3
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ChipmunkExtras.h
1 #define ChipmunkGetObject(s) s->data
2 #define ChipmunkGetData(s) [s->data data]
3 
5 
7 - (CGAffineTransform)affineTransform;
8 
9 @end
10 
13 
15 - (void)addBounds:(CGRect)bounds thickness:(cpFloat)radius
16  elasticity:(cpFloat)elasticity friction:(cpFloat)friction
17  layers:(cpLayers)layers group:(id)group
18  collisionType:(id)collisionType;
19 
21 - (ChipmunkBody *)addBody:(ChipmunkBody *)obj;
23 - (ChipmunkBody *)removeBody:(ChipmunkBody *)obj;
24 
26 - (ChipmunkShape *)addShape:(ChipmunkShape *)obj;
28 - (ChipmunkShape *)removeShape:(ChipmunkShape *)obj;
29 
31 - (ChipmunkShape *)addStaticShape:(ChipmunkShape *)obj;
33 - (ChipmunkShape *)removeStaticShape:(ChipmunkShape *)obj;
34 
36 - (ChipmunkConstraint *)addConstraint:(ChipmunkConstraint *)obj;
38 - (ChipmunkConstraint *)removeConstraint:(ChipmunkConstraint *)obj;
39 
40 @end