Firstly, I just wanted to say how impressed I am with Chipmunk. Eventhough I am new to physics engines I am found my introduction quite rewarding thus far.
I currently have a ball that I want to be pulled towards and held at another point. I currently have a collision callback that creates a damped spring between the ball and the sensor shape. The collision call back works well however the spring seems to push away from the sensor point rather than away. I assume this is due to the wrong parameters in my cpApplyDampedSpring call. Could someone show me an example of a spring call that would pull 2 points together?
Not sure what other info you guys would need if any to let me know and I will post it if I know it

There is a good chance that I have completely miss understood the purpose on a Damped Spring so I am happy to receive suggestions of alternates.
Thanks in advance