The scenario: The idée in this top view game is, by using paddle and ball, deform and crumble a circle to a certain form (with no volume preservation). The circle has 64 segments and each segment is connected with the neighbour segments with pivot joints.
My knowledge in physics is poor but I imagine that to emulate this deforming process (plastic deformation) in Chipmunk Physics the pivot points should have a friction model (rotational) with both static and dynamic friction coefficients.
I am not sure how to implement this. Maybe with rotational damping, but damping and friction is not the same thing. Or should I apply counter-impulses against the torque.
I can (and will

Tommy