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Chipmunk Physics • View topic - Breaking Joints

Breaking Joints

Chipmunk2D Bindings for the Unity3D engine

Breaking Joints

Postby Molt » Fri Aug 09, 2013 4:53 am

Is there any way in Chipmunk2D for Unity to find out how much force is applied onto a joint in order to see if it should break/be disabled?

I was experimenting with the engine and reached the point where I had the two sides of a trapdoor stable and held with a pivot, but couldn't see how to have the door fall open when hit with sufficient force without having it open at the slightest contact.
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Re: Breaking Joints

Postby slembcke » Fri Aug 09, 2013 8:34 am

Can't sleep... Chipmunks will eat me...
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