Hi,
I really like the auto geometry in the Chipmunk2D Pro. It's a really useful feature and essential for a game that I want to make. Unfortunately, I have no experience with Chipmunk2D at all and the sample code is quite complicated (Cloud Bomber and Space Patrol). I have read the ray wenderlich chipmunk tutorial and it gave me a lot of insight on simple physics in chipmunk. Are there any similar detailed tutorials on auto-geometry? If not, are there any simpler sample codes that can help me learn the auto-geometry features in steps?
Regards,
Adil
Auto-geometry tutorials
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