Experiencing differences between chipmunk on ios and Android
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Experiencing differences between chipmunk on ios and Android
Has anybody experienced any issues with Chipmunk, on android vs ios? Our game seems to be stable on ios but on android experiencing an intermittent high "bounce" (using cocos2dx 2.0.4). This behavior seems random, and can't reproduce by repeating specific sequence of actions. We believe it could be a lower level issue. We don't have anything other than simple shapes and bodies. Is there anything different physics wise that anybody can think of that might be causing this weird behavior? Thanks in advance..If anybody needs additional information please ask
- slembcke
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Re: Experiencing differences between chipmunk on ios and And
Are you using a fixed size timestep (if not, do)? Cocos2D-iPhone might be clamping off large time deltas on you or something and hiding the issue.
Other than a compiler bug (not very likely) the code should run pretty much the same everywhere.
Other than a compiler bug (not very likely) the code should run pretty much the same everywhere.
Can't sleep... Chipmunks will eat me...
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