I'm new to the list, and to chipmunk, and to game development

In fact, I'm not trying to do a game but a series of graphical experiments (for a kind of UI), and I need to simulate physics using Pharo (http://pharo-project.org) and Chipmunk.
Well, I just downloaded the library and opened the xcode projects and ran the demo to check what can I expect to replicate and I got a crash in the 3rd example (which of course, I don't know what it should show

The error occurs here:
cpPostStepCallback *
cpSpaceGetPostStepCallback(cpSpace *space, void *key)
{
cpArray *arr = space->postStepCallbacks;
for(int i=0; i<arr->num; i++){
cpPostStepCallback *callback = (cpPostStepCallback *)arr->arr;
if(callback->key == key) return callback; // <-- HERE
}
return NULL;
}
and because callback == NULL.
So, I really would like to have this examples running...
someone can help me?
Thanks,
Esteban