by jcmeyer5 » Fri May 11, 2012 9:56 am
Just figured that out too, as I was getting intermittent values. Moving it to the postSolve gives the results I am looking for. Thanks for the help. I am going to do a search to see if I can find more details on the differences in collision callbacks.
Chipmunk Pro and cocos2D 2.x branch for iOS development