greenbizkit33
Posts: 2 Joined: Thu Mar 29, 2012 10:25 pm
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by greenbizkit33 » Thu Mar 29, 2012 10:48 pm
I got the demo to work in Visual Studio 2010 that was included in the latest release
. Now I am so confused on how to start a new project
. I want to run the 'Hello World' example that is shown in the online manual. As you can may tell, I am very much of a noob when it comes to this, so please do not get too technical
aisman
Posts: 145 Joined: Tue Mar 04, 2008 2:21 am
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by aisman » Fri Mar 30, 2012 2:10 pm
greenbizkit33 wrote: I am very much of a noob when it comes to this, so please do not get too technical
For noobs the answer is very easy: Please read the online help of visual studio first. Best way: The section about 'How can I create a new project'.
Chipmunk4PB : The fastest way to write games together with PureBasic and the Chipmunk physics engine.
greenbizkit33
Posts: 2 Joined: Thu Mar 29, 2012 10:25 pm
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by greenbizkit33 » Fri Mar 30, 2012 11:44 pm
Thanks, but I know how to start a new project but I get this error:
'demo.exe': Loaded 'C:\Users\nathan\Documents\school\ChipmunkLatest\Chipmunk-6.0.3\msvc\vc10\demo\Release\demo.exe', Symbols loaded.
'demo.exe': Loaded 'C:\Windows\System32\ntdll.dll', Symbols loaded (source information stripped).
'demo.exe': Loaded 'C:\Windows\System32\kernel32.dll', Symbols loaded (source information stripped).
'demo.exe': Loaded 'C:\Windows\System32\KernelBase.dll', Symbols loaded (source information stripped).
The program '[3424] demo.exe: Native' has exited with code 0 (0x0).
I just do not understand how to create a new project that will work with chipmunk.
aisman
Posts: 145 Joined: Tue Mar 04, 2008 2:21 am
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by aisman » Sat Mar 31, 2012 2:15 pm
Tell use the output during the compileing time (logs please)
Chipmunk4PB : The fastest way to write games together with PureBasic and the Chipmunk physics engine.
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