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Chipmunk Physics • View topic - How to do animate water using chipmunk?

How to do animate water using chipmunk?

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How to do animate water using chipmunk?

Postby inamabbas » Fri Apr 15, 2011 8:24 am

Hi,

I am trying to create an application very similar to iBeer(http://www.youtube.com/watch?v=A3MfQIswl3k) I want to fill iphone from virtual water and can shake it so it produce bubbles? I tried to search any similar example of code as I am very new to cocos2d but I can't. I wanna know how can I do this? Any helpful links? Do I have to use chipmunk or anything else?

Thanks Mani
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Re: How to do animate water using chipmunk?

Postby slembcke » Fri Apr 15, 2011 8:59 am

Chipmunk won't help you as it does rigid body simulation. What you want is fluid simulation. Googling for "2D fluid simulation" will probably get you some pretty helpful results.
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Re: How to do animate water using chipmunk?

Postby inamabbas » Fri Apr 15, 2011 1:02 pm

Thanks for the reply :)
Wonder how it is working with chipmunk + particle engine http://www.youtube.com/watch?v=V1xiVyJ3EOM ?
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Re: How to do animate water using chipmunk?

Postby slembcke » Fri Apr 15, 2011 3:40 pm

In that video they create thousands of tiny frictionless circles. It works, but it's extremely slow. You don't want to do that in a game if you want to run at > 0.5fps. ;)
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