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Chipmunk Physics • View topic - How Do I Animate a sprite that is attached to a cpShape??

How Do I Animate a sprite that is attached to a cpShape??

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How Do I Animate a sprite that is attached to a cpShape??

Postby NICKLOHAN » Sat Feb 26, 2011 9:05 am

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Re: How Do I Animate a sprite that is attached to a cpShape??

Postby slembcke » Sat Feb 26, 2011 2:48 pm

You should probably ask on the Cocos2D forums. (http://www.cocos2d-iphone.org/forum/) I don't know if there are a lot of people here familiar with how Cocos2D animations work.
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Re: How Do I Animate a sprite that is attached to a cpShape??

Postby NICKLOHAN » Sat Feb 26, 2011 3:51 pm

well I guess that I would ask a general question here. How would you animate a cpShape. ie. Blinking the eyes of your main player in game.???
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Re: How Do I Animate a sprite that is attached to a cpShape??

Postby slembcke » Sat Feb 26, 2011 6:27 pm

I think you misunderstand what a shape is. It's not a graphical thing at all, just a collision boundary. You want to animate the graphics (the sprite), and the code you posted is using Cocos2D for that. Chipmunk just does collisions and physics, not graphics.
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Re: How Do I Animate a sprite that is attached to a cpShape??

Postby NICKLOHAN » Mon Feb 28, 2011 7:06 am

ok. I think I understand it better now. I also understand, after some more web searching, that I am actually using spacemanager with chipmunk. Which seems to be a bit different (i guess easier) than just straight up chipmunk. I'm still having hard time linking an animated sprite via cocos2d to my cpShape. Hopefully I will have better luck in cocos forum. Thank you very much for your replies!!!!!
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Re: How Do I Animate a sprite that is attached to a cpShape??

Postby mobilebros » Wed Mar 02, 2011 3:47 pm

Just saw this.. @NICKLOHAN I'm confused as to why you would think you need to attach sprite frames to a cpShape. Sprite frames would be associated with a sprite, and that sprite would be "attached" to a shape if using SpaceManager's cpCCSprite; you can just animate the sprite like you normally do and not even worry about the fact that chipmunk's controlling the position and rotation for you.
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Re: How Do I Animate a sprite that is attached to a cpShape??

Postby NICKLOHAN » Sun Mar 13, 2011 12:19 pm

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Re: How Do I Animate a sprite that is attached to a cpShape??

Postby akamal » Mon Mar 14, 2011 1:36 pm

In the draw method of layer:

[sprite setPosition:cpv(body->p.x, body->p.y)];
[sprite setRotation:-body->a*180.0f/M_PI];
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Re: How Do I Animate a sprite that is attached to a cpShape??

Postby NICKLOHAN » Mon Mar 14, 2011 8:15 pm

@akamal
would that cycle through a series of image files???
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Re: How Do I Animate a sprite that is attached to a cpShape??

Postby ndizazzo » Mon Mar 21, 2011 11:50 am

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