I've been working on this project since Christmas, it's a physics based multiplayer RTS where you design and build your ships. The engine is driven by chipmunk, v8, sfml, opengl, and raknet.
To move the ship you right click when the ship is selected and it moves to that point. It calculates the angle and thrust power for each thruster on the fly in order to send the ship to the correct place, and force is applied to each the center of each thruster appropriately
I hope to have a playable pre-alpha out in under a few weeks, still need to add a few gameplay items (asteroids, teleport bombs, shields), and build a match finding/nat punch server on my VPS before that though.
However if you want to try it out sooner, I can email you the latest build and we can have a game over the internet. The more testing I can do the better.
Well if Zamaster says the music is going to suck and the game is bad, since the music will actually be awesome (as it will be made by Zamaster) I can only assume that he means the game is awesome as well
@wojtek, sorry I missed your reply, I'll let you know when I need some art help if you're still interested.
I just released the alpha version, after over a year of not releasing any updates. I've been putting a lot of work into, but somehow became afraid of releasing things and so didn't for quite some time.