move to in chipmunk

Official forum for the Chipmunk2D Physics Library.
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deny
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Joined: Fri Jul 31, 2009 10:50 am
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move to in chipmunk

Post by deny »

I`m newbie in chipmunk.
Could you help me?
I tried to solve a simply problem myself, but unfortunately i can not find good solution.
The question "How to move a body(all physic laws have to be worked) on the screen(iphone) ?".
i have 10 poly objects(each object has equal mass).. i want to move a one body(touchesBegan,touchesMoved,touchesEnded)

I looked at all forum posts, i found only 2 types.
1. use force.
can not right calculate the force.
How can i calculate the force if the object moved on 10 pix?
I tried to calculate it using the following formula:
force = mass of the object*(distance[10 pixel]/dt*dt), but it seems wrong formula.
I want to do only one thing if i`m moving a finger on the screen the object has to move follow my finger at once.

2. write own velocity function likes cpMouse. - this way is not good for me, because gravity and other things do not take into account.
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slembcke
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Re: move to in chipmunk

Post by slembcke »

If you are willing to take the leap and try out the trunk version, I have mouse control implemented there. Copying that would be the easiest route.
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