I'm sort of new to chipmunk, but I did read (most of) the manual. I'm making a 2D top-down shooter (with a 3d perspective), and I'm just wondering why they static bodies (such as walls) are non-rigid (jello-like)? Is there any way to make them solid?
EDIT: Alright, I think I found that this is sort of expected when a huge force is applied to the object. Is it possible to make a SOLID object that CANNOT have anything going through?
EDIT 2: I'm using a BOX shape, not a segment shape
EDIT 3: The "player" object uses velocity to move. I noticed that when using forces, the problem didn't occur, but then the player would not stop moving

Thanks!