
Currently im developing a small arcadegame as a schoolproject in pygame. I decided to use a physicsengine and discovered chipmunk. Im using these python bindings http://www.pyweek.org/d/932/ (not sure if theyre any good). Im absolutely not a pro in any way. So the problem is that segmentation faults show up when im using a collision function that detects collision between different physics items in the world. I have tried collision with different types of physic shapes. Now currently the collision function doesent do anything, and the segfault shows up event if it returns true or false. The segfault doesent show up on the first collision either, but comes after ive made a couple of balls that collide with the item.
To sum it all up: I get segfault after a random amout of collisions when using a collision function, and we assume that shapes that the collision function tracks collide.
I know its not a very technical report but im not sure what information im suppose to give sience i dont have a clue whats wrong. Chipmunk has been working very good and satisfying this far and I thank its developers
