Take a look at
http://code.google.com/p/chipmunk-physi ... o/Player.c
It simulates a player with some crafty math on surface velocity. You should be able to take something like that and make it more "object oriented" by creating classes for the different types of actions your player could perform.
How to move a non INFINITE MASS body?
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- zaldzbugz
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Re: How to move a non INFINITE MASS body?
i used cpBodySlew or apply forces to it. 

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