4 #import "ObjectiveChipmunk.h"
5 #import "ChipmunkAutoGeometry.h"
8 @class ChipmunkCachedTile;
22 NSUInteger _tileCount, _cacheSize;
23 cpSpatialIndex *_tileIndex;
24 ChipmunkCachedTile *_cacheHead, *_cacheTail;
34 @property(nonatomic, assign)
bool marchHard;
37 @property(nonatomic, assign)
cpVect tileOffset;
51 -(void)markDirtyRect:(
cpBB)bounds;
54 -(void)ensureRect:(
cpBB)bounds;
84 @property(nonatomic, assign)
cpFloat simplifyThreshold;
87 @property(nonatomic, assign)
cpFloat segmentRadius;
90 @property(nonatomic, assign)
cpFloat segmentFriction;
93 @property(nonatomic, assign)
cpFloat segmentElasticity;
96 @property(nonatomic, assign)
cpGroup segmentGroup;
99 @property(nonatomic, assign)
cpLayers segmentLayers;