46 @property(nonatomic, assign)
cpFloat mass;
49 @property(nonatomic, assign)
cpFloat moment;
52 @property(nonatomic, assign)
cpVect pos;
55 @property(nonatomic, assign)
cpVect vel;
58 @property(nonatomic, assign)
cpVect force;
61 @property(nonatomic, assign)
cpFloat angle;
64 @property(nonatomic, assign)
cpFloat angVel;
67 @property(nonatomic, assign)
cpFloat torque;
70 @property(nonatomic, readonly)
cpVect rot;
73 @property(nonatomic, readonly)
cpBody *body;
79 @property(nonatomic, assign)
id data;
82 @property(nonatomic, assign)
cpFloat velLimit;
85 @property(nonatomic, assign)
cpFloat angVelLimit;
88 @property(nonatomic, readonly)
bool isSleeping;
91 @property(nonatomic, readonly)
bool isRogue;
94 @property(nonatomic, readonly)
bool isStatic;
97 @property(nonatomic, readonly)
cpFloat kineticEnergy;
144 - (void)applyImpulse:(
cpVect)impulse offset:(
cpVect)offset;
169 - (NSArray *)constraints;
172 typedef void (^ChipmunkBodyArbiterIteratorBlock)(
cpArbiter *arbiter);
175 - (void)eachArbiter:(ChipmunkBodyArbiterIteratorBlock)block;
188 -(void)updatePosition:(
cpFloat)dt;