43 @property(nonatomic, assign)
cpFloat mass;
46 @property(nonatomic, assign)
cpFloat moment;
49 @property(nonatomic, assign)
cpVect pos;
52 @property(nonatomic, assign)
cpVect vel;
55 @property(nonatomic, assign)
cpVect force;
58 @property(nonatomic, assign)
cpFloat angle;
61 @property(nonatomic, assign)
cpFloat angVel;
64 @property(nonatomic, assign)
cpFloat torque;
67 @property(nonatomic, readonly)
cpVect rot;
70 @property(nonatomic, readonly)
cpBody *body;
76 @property(nonatomic, assign)
id data;
79 @property(nonatomic, assign)
cpFloat velLimit;
82 @property(nonatomic, assign)
cpFloat angVelLimit;
85 @property(nonatomic, readonly)
bool isSleeping;
88 @property(nonatomic, readonly)
bool isRogue;
91 @property(nonatomic, readonly)
bool isStatic;
94 @property(nonatomic, readonly)
cpFloat kineticEnergy;
126 - (void)applyImpulse:(
cpVect)impulse offset:(
cpVect)offset;
151 - (NSArray *)constraints;
154 typedef void (^ChipmunkBodyArbiterIteratorBlock)(
cpArbiter *arbiter);
157 - (void)eachArbiter:(ChipmunkBodyArbiterIteratorBlock)block;