Is there a performance penalty (apart from memory) if I build large static
objects using tiles?
i.e. big static boxes made of lots of small ones
Performance considerations for tiled static objects
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Re: Performance considerations for tiled static objects
There shouldn't be too much. Just make sure to set your static hash cell size to match the tile size and make sure there are plenty of hash cells to put them into.
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Re: Performance considerations for tiled static objects
cool, that's what I hoped!
thx for fast reply.
I remember there were some docs about the correct hash cell size.
Will have a look.
thx for fast reply.
I remember there were some docs about the correct hash cell size.
Will have a look.
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