moon buggy terrain data

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littlestwarrior
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moon buggy terrain data

Post by littlestwarrior »

Hello
i was just wondering how the numbers for the terrain data in moon buggy are gotten i tried adding my own number and got disasterous results. the track got really pointy and the buggy couldnt go up. so if anyone can tell me what the best way to get the terrain numbers, that would be great!!
thanks
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slembcke
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Re: moon buggy terrain data

Post by slembcke »

perlin noise generated and formatted using a Ruby script
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ɹoıɹɹɐʍʇsǝןʇʇıן
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Re: moon buggy terrain data

Post by ɹoıɹɹɐʍʇsǝןʇʇıן »

Is there an easier way to make that terrain... Or can you post a link to a tutorial that explains how to do it?
Thanks
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slembcke
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Re: moon buggy terrain data

Post by slembcke »

http://www.noisemachine.com/talk1/
http://mrl.nyu.edu/~perlin/noise/

Those are the two most useful perlin noise links I know of. They are both for 3D noise, but it's easy enough to simplify it down to 1D noise that you can use for terrain.
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ɹoıɹɹɐʍʇsǝןʇʇıן
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Re: moon buggy terrain data

Post by ɹoıɹɹɐʍʇsǝןʇʇıן »

it is still kind of confusing. Let me see if I understand... They are pretty much random coordinates?
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DetectiveCakes
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Re: moon buggy terrain data

Post by DetectiveCakes »

ɹoıɹɹɐʍʇsǝןʇʇıן wrote:it is still kind of confusing. Let me see if I understand... They are pretty much random coordinates?
Thanks
Perlin noise is psuedo-random, but with elements that are of similar size.
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slembcke
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Re: moon buggy terrain data

Post by slembcke »

1D Perlin noise basically looks like a sine wave, but the bumps in it don't always happen at the same intervals.
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