Hello,
I'd like to implement a simple pulley in a game where there are masses on a rope connected by a pulleys.
I don't want to implement any rope dynamics other than the vertical forces applied to each mass,
so actually implementing the links of a chain or the flex in a rope seems overkill.
I've been imagining manually applying forces to the masses a bit like the buoyancy example:
http://code.google.com/p/chipmunk-physi ... mo/Demo6.c
But is there a chipmunk correct way to do this, a way that will keep working if I add more than two weights to the pulley system?
maybe even pulley ratios?
cheers
and thanks for any suggestions,
mat
simple pulley?
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