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Chipmunk Physics • View topic - some newbie questions

some newbie questions

Official forum for the .

some newbie questions

Postby slapin » Mon Dec 15, 2008 3:46 am

hi, all!
I'm new to chipmunk, tred some tutorials, but I have some questions:

1. How to implement ragdoll-like physics, mainly, how to avoid collisions within figure itself, while having
collisions with other objects?

2. How to implement knight on horse style model, when collisions depend on simplified z axis (horse collides both with ground and some parts
of knight, and knight collides with ground and with some parts of horse. Is it possible to dynamically change things, like
colliding knight and horse, when they both are on road, but not colliding, when knight passes by horse, etc.?

3. Is there some particle effects implemented, like water?

I have managed to use Chipmunk with SDL library, and it works perfectly well, which enables me to write
some software pieces for gp2x and n800. Thanks a lot for good software!

S.
slapin
 
Posts: 1
Joined: Mon Dec 15, 2008 3:37 am

Re: some newbie questions

Postby maximile » Mon Dec 15, 2008 10:59 am

1) and 2) Read in the docs about collision groups and collision layers. For anything particularly advanced, you might have to use collision callback functions.

3) No, but some people have made approximations of water using various methods.
maximile
 
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Joined: Mon Aug 20, 2007 12:53 pm
Location: London, UK


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