I'm relatively new to programming in general, and began with iOS. I have a basic understanding of C, but the majority of my learning goes into Objective-C.
As such, I'm trying to create a basic Chipmunk-enabled app that will allow me to flick some UIImages around the screen and have them bounce off the edges, and off each other.
The tutorials on the site are literally all geared towards the paid Objective-C library, which I'd love to use, but as a hobbyist, simply can't afford to buy.
Is there a simple, step-by-step guide to creating a basic Chipmunk environment on iOS, using the free C library? I've found some old tutorials but they seem to use older versions of Chipmunk and I've had dozens of errors when trying to build them at various stages.
My project doesn't use cocos2d either, and almost every other tutorial I've found requires you to be using cocos2d to touch Chipmunk, which I don't really need/want to do.
Any way I can proceed, here? In fairness to Chipmunk, Box2D seems just as poorly-explained to beginners. I realise it may not be aimed at them, but still..