Having an issue with a sensor shape that I have attached to a sprite.
I have two AABB's around my sprite:
- - a smaller one that fits around his texture that triggers all of the normal collisions (sensor = false), and
- a larger one for detecting objects in his vicinity (sensor = true).
If I walk him off an edge or make him fly, then the sensor shape generates a single separate collision callback with 0 arbiters.
The smaller collider (sensor = false) seems to do everything as expected:
- 1. After landing, one being collision callback is called containing a single arbiter.
2. After lifting off the ground or falling off an edge, one separate collision callback is called with another single arbiter.
Thanks in advance,
B