Chipmunk 6.0.1 and new example content!
- slembcke
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Chipmunk 6.0.1 and new example content!
Get it all right here: http://chipmunk-physics.net/downloads.php
Release notes on the updates feed here: feed://chipmunk-physics.net/updates.rss
There are a couple of bug fixes since 6.0.0, but mostly I've been working on expanding the example content for Chipmunk. There are now a bunch of code snippets in the documentation itself for some of the more advanced functions. I've added a number of new demos to the Demo app that show of how to use some of the new 6.0 features like breakable joints, the contact graph, and using constraints as servos. I've also created a number of standalone projects that you can find on the downloads page above.
Jelly physics example:
http://www.youtube.com/watch?v=McvG32qEoSo
Multi-touch physics example:
http://www.youtube.com/watch?v=m5nO1bcvyTY
Release notes on the updates feed here: feed://chipmunk-physics.net/updates.rss
There are a couple of bug fixes since 6.0.0, but mostly I've been working on expanding the example content for Chipmunk. There are now a bunch of code snippets in the documentation itself for some of the more advanced functions. I've added a number of new demos to the Demo app that show of how to use some of the new 6.0 features like breakable joints, the contact graph, and using constraints as servos. I've also created a number of standalone projects that you can find on the downloads page above.
Jelly physics example:
http://www.youtube.com/watch?v=McvG32qEoSo
Multi-touch physics example:
http://www.youtube.com/watch?v=m5nO1bcvyTY
Can't sleep... Chipmunks will eat me...
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Re: Chipmunk 6.0.1 and new example content!
Visual Studio 2010 told me:
error C1083: Cannot open source file: '..\..\..\Demo\UnsafeOps.c': No such file or directory
error C1083: Cannot open source file: '..\..\..\Demo\Simple.c': No such file or directory
error C1083: Cannot open source file: '..\..\..\Demo\Sensors.c': No such file or directory
error C1083: Cannot open source file: '..\..\..\Demo\MagnetsElectric.c': No such file or directory
error C1083: Cannot open source file: '..\..\..\Demo\drawSpace.c': No such file or directory
error C1083: Cannot open source file: '..\..\..\Demo\Bounce.c': No such file or directory
error C1083: Cannot open source file: '..\..\..\Demo\UnsafeOps.c': No such file or directory
error C1083: Cannot open source file: '..\..\..\Demo\Simple.c': No such file or directory
error C1083: Cannot open source file: '..\..\..\Demo\Sensors.c': No such file or directory
error C1083: Cannot open source file: '..\..\..\Demo\MagnetsElectric.c': No such file or directory
error C1083: Cannot open source file: '..\..\..\Demo\drawSpace.c': No such file or directory
error C1083: Cannot open source file: '..\..\..\Demo\Bounce.c': No such file or directory
Chipmunk4PB: The fastest way to write games together with PureBasic and the Chipmunk physics engine.
- slembcke
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Re: Chipmunk 6.0.1 and new example content!
Oh shoot. I always forget about Visual Studio. I'll poke around and see if I can fix the project for it today and push the fixes to Git.
Can't sleep... Chipmunks will eat me...
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Re: Chipmunk 6.0.1 and new example content!
Is the SVN repo the best way to get the latest version? The tar file is 6.0.1 while the SVN version is 6.0.0.
Thanks!
Thanks!
- slembcke
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Re: Chipmunk 6.0.1 and new example content!
I'm considering switching repositories over to GitHub due to popular demand. So I've developing out of that for the last couple weeks to give it a fair try. https://github.com/slembcke/Chipmunk-Physics
I got my sensor based buoyancy demo working finally last night, so you can get that too if you check it out from there.
I got my sensor based buoyancy demo working finally last night, so you can get that too if you check it out from there.
Can't sleep... Chipmunks will eat me...
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
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Re: Chipmunk 6.0.1 and new example content!
Be I am right? You had no time to fix it until yet?slembcke wrote:Oh shoot. I always forget about Visual Studio. I'll poke around and see if I can fix the project for it today and push the fixes to Git.
Chipmunk4PB: The fastest way to write games together with PureBasic and the Chipmunk physics engine.
- slembcke
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Re: Chipmunk 6.0.1 and new example content!
Haven't had time yet no. I should have time tonight though.
Can't sleep... Chipmunks will eat me...
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Re: Chipmunk 6.0.1 and new example content!
about that:slembcke wrote: I got my sensor based buoyancy demo working finally last night, so you can get that too if you check it out from there.
Code: Select all
builds/Chipmunk-6.0.1/Demo/Buoyancy.c: In function ‘waterPreSolve’:
builds/Chipmunk-6.0.1/Demo/Buoyancy.c:88:2: warning: implicit declaration of function ‘sprintf’ [-Wimplicit-function-declaration]
builds/Chipmunk-6.0.1/Demo/Buoyancy.c:88:19: warning: incompatible implicit declaration of built-in function ‘sprintf’ [enabled by default]
builds/Chipmunk-6.0.1/Demo/Buoyancy.c:132:9: error: ‘TRUE’ undeclared (first use in this function)
builds/Chipmunk-6.0.1/Demo/Buoyancy.c:132:9: note: each undeclared identifier is reported only once for each function it appears in
make[2]: *** [Demo/CMakeFiles/chipmunk_demos.dir/Buoyancy.c.o] Error 1
make[1]: *** [Demo/CMakeFiles/chipmunk_demos.dir/all] Error 2
make: *** [all] Error 2
- slembcke
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Re: Chipmunk 6.0.1 and new example content!
Ah, I missed an import. I'll fix that up soon.
Can't sleep... Chipmunks will eat me...
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
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- slembcke
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Re: Chipmunk 6.0.1 and new example content!
Fixed and pushed to GitHub. (Still haven't officially announced that I'm moving the project to GitHub.)
Can't sleep... Chipmunks will eat me...
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
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