Sprite Editor and Polygon Shape Creator for Chipmunk/Cocos2d

Official forum for the Chipmunk2D Physics Library.
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vladu.bogdan
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Joined: Mon Feb 21, 2011 9:34 am
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Sprite Editor and Polygon Shape Creator for Chipmunk/Cocos2d

Post by vladu.bogdan »

Hello guys,

I'm happy to announce SpriteHelper, a comprehensive and efficient tool which brings you a texture editor and a polygon shape creator for Box2D (multiple variants) and Chipmunk Physic Engines. It automatically selects the bounding boxes of your sprites and saves the information for you, like uv, sprite position in image, rectangle dimensions. Most off all, it lets you create polygon shapes for Box2D and Chipmunk libraries.
You can generate code for Cocos2D (Box2d and Chipmunk), AndEngine and Corona (available with the next update) and put your sprites and physic object in the game in a matter of seconds.

Make sure you watch all the videos here :
http://spritehelper.wordpress.com/tutorials/
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