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Chipmunk Physics • View topic - Chipmunk 6.1 Preview

Chipmunk 6.1 Preview

Discuss new features and future development.

Chipmunk 6.1 Preview

Postby slembcke » Sat May 12, 2012 12:29 pm

We posted a preview of some of the new features coming in 6.1. I hope to have it ready to be released ASAP. I think I'm done with code changes, and am working on making sure the documentation is up to date.
http://howlingmoonsoftware.com/wordpress/?p=680

As always, the code is available now (Chipmunk Pro users too!) from Git for the people that are interested. More information on the Downloads page:
http://chipmunk-physics.net/downloads.php

After that is out I want to get back to making more example content. We've had too much contracting work lately, and I'm months behind on that (especially for the autogeometry). :-\
Can't sleep... Chipmunks will eat me...
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Re: Chipmunk 6.1 Preview

Postby aisman » Tue May 15, 2012 5:32 am

Hello slembcke,

I have two questions:
1) Which branch has the C preview of Chipmunk 6.1 on git?
2) Are all public API function stable enough for writting a 6.1 Chipmunk wrapper?

Thanks
aisman
Chipmunk4PB: The fastest way to write games together with PureBasic and the Chipmunk physics engine.
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Re: Chipmunk 6.1 Preview

Postby slembcke » Tue May 15, 2012 8:58 am

Can't sleep... Chipmunks will eat me...
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
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