Fort Raider (PureBasic + Chipmunk4PB wrapper)
Fort Raider:
http://www.youtube.com/watch?v=Xr-CicRCmKs
Fort Raider Destruction:
http://www.youtube.com/watch?v=MHcApzst3fk
Fort Raider (using Chipmunk4PB wrapper)
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Fort Raider (using Chipmunk4PB wrapper)
Chipmunk4PB: The fastest way to write games together with PureBasic and the Chipmunk physics engine.
- slembcke
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Re: Fort Raider (using Chipmunk4PB wrapper)
Nifty. Nice destructible blocks implementation.
Can't sleep... Chipmunks will eat me...
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Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
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Re: Fort Raider (using Chipmunk4PB wrapper)
I totally agree.Nice destructible blocks implementation.
I wanted to make a completely realistic, but thought dropped the idea. Too many objects, joints, work ...
But never mind, I will set the properties and will be nice.
Will study constraint, will do complex objects ... wait for updates.
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Re: Fort Raider (using Chipmunk4PB wrapper)
While working on the Fort Raider, needed a program to create polygons from the picture. Made just such a program.
The left button, put the top right-hand button is removed.
When move the mouse over top, you can move it ( buttons WSAD).
Stored in a text file, a list of vertices.
You can change the tab order of the vertices.
Download : (Windows XP)
https://rapidshare.com/files/1978375514/PolyCreator.exe
The left button, put the top right-hand button is removed.
When move the mouse over top, you can move it ( buttons WSAD).
Stored in a text file, a list of vertices.
You can change the tab order of the vertices.
Download : (Windows XP)
https://rapidshare.com/files/1978375514/PolyCreator.exe
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- Joined: Sun Aug 21, 2011 9:21 am
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