Source Code
OSX Demo Binary
Windows Demo Binary
iPhone Demo App
CHANGES SINCE 5.2.0:
- FIX: Fixed the source so it can compile as C, C++, Objective-C, and Objective-C++.
- FIX: Fixed cp_contact_persistence. It was broken so that it would forget collision solutions after 1 frame instead of respecting the value set.
- OPTIMIZATION: Several minor optimizations have been added. Though performance should only differ by a few percent.
- OPTIMIZATION: Chipmunk now supports putting bodies to sleep when they become inactive.
- API: Elastic iterations are now deprecated as they should no longer be necessary.
- API: Added API elements to support body sleeping.
- API: Added a statically allocated static body to each space for attaching static shapes to.
- API: Static shapes attached to the space's static body can simply be added to the space using cpSpaceAddShape().
- NEW: New MSVC projects.
- NEW: Added boolean and time stamp types for clarity.