Hey all,
I've been a big fan of pymunk for a while now, but something I'm working on could do with a little performance boost - so I've decided to try my hand at C++ and OpenGL. I downloaded chipmunk and ran "cmake ." (without the demos) and "make" and that all seems to be fine.
Problem is, I have no idea where to go from there.
This may seem like a really nooby thing to be asking (and rightly so), but what do I need to put into my source to include chipmunk? Do I need to do anything special with the options for g++ when I compile? Do I need to set up any environment variables to know where anything is? A step-by-step example would be great if anyone has the time.
Thanks in advance,
Rawlyn.