But, there seems to be some trouble with the collision manager.
Here's the app working in the editor: http://www.youtube.com/watch?v=bRmBYcqMyUQ&hd=1
Here's the Windows build: http://www.youtube.com/watch?v=bh4xTI1p5Cw&hd=1
As you can see, the two players don't collide in the editor, but do in the Windows build. The same with the players and the ball.
Here's the collisionmanager code that's relevant:
Code: Select all
protected bool ChipmunkPreSolve_player_ball(ChipmunkArbiter arbiter)
{
return false;
}
protected bool ChipmunkPreSolve_player_player(ChipmunkArbiter arbiter)
{
return false;
}