Fast way to lay out many segments

Chipmunk2D Bindings for the Unity3D engine

Fast way to lay out many segments

Postby mobilebros » Fri Jun 13, 2014 10:28 pm

I'm currently trying to "draw" a bunch of static segment shapes for terrain but find it's a bit tedious to have to keep adding segment scripts to my game object; is there any faster way?

Ideally I'd liked to just keep clicking points and have it draw a continuous line :D
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