I ran into a stability issue with isKinematic a few months ago when I first started using Chipmunk. The issue was that setting:
Code: Select all
body.isKinematic = false;
I noticed that there were some mentions of this bug in the change log so I've updated to the latest version of Chipmunk. The issue seems to persist though.
Two questions:
1. Is this a known bug?
2. How should I go about 'freezing' the location and rotation of a body?
My end goal is to pause my game without setting the timeScale to zero. Thanks
Ryan