Deformable mesh in unity?
Posted: Sun Sep 01, 2013 11:11 pm
Hi there, I'm researching stuff for my next game with unity and I'm loving what I'm seeing with Chipmunk2D. There were a couple questions I was hoping to get answered before I purchase the unity addons. The deformable mesh demos with the pro version look like exactly what I'm looking for, so I'm just wondering whether they're accessible through the the unity version or not? Maybe they're already compiled into the dylib/dlls, but just not accessible through the c# apis?
And in the case that things are available in the libs, how would I go about calling those from c# scripts from unity basic? I know you're only supposed to be able to call into libs if you have the pro version, but I noticed that you guys seem to have found a way around that for installation, so I'm hoping that means there's a work around for calling other code as well.
Thanks,
Chris R
And in the case that things are available in the libs, how would I go about calling those from c# scripts from unity basic? I know you're only supposed to be able to call into libs if you have the pro version, but I noticed that you guys seem to have found a way around that for installation, so I'm hoping that means there's a work around for calling other code as well.
Thanks,
Chris R