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iPhone static lib out of sync?

Posted: Tue Aug 06, 2013 6:02 am
by Steve Oldmeadow
I'm getting the following linking errors building against the iPhone static lib that is shipping with the latest version of Chipmunk 2d for Unity. I've double checked that I'm using the library from the latest distribution. The dylib for Mac OS is working fine for me.

"_cpPolyShapeSetRadius", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_cpPolyShapeGetRadius", referenced from:
RegisterMonoModules() in RegisterMonoModules.o
"_cpBodyAddMassForShape", referenced from:
RegisterMonoModules() in RegisterMonoModules.o

Re: iPhone static lib out of sync?

Posted: Tue Aug 06, 2013 8:26 am
by slembcke
Oh shoot. I had that issue on the day I sent out the build because I was linking to the wrong build of Chipmunk. I rebuilt it and tested it, but I must have still linked the wrong library version when I sent out the build. :-\

I'll fix that ASAP. Thanks' Steve.

Re: iPhone static lib out of sync?

Posted: Tue Aug 06, 2013 1:34 pm
by slembcke
I pushed the fixed version (1.0.1) to the download site. You should be able to download it using your login. Will send out an update message about it.

Re: iPhone static lib out of sync?

Posted: Tue Aug 06, 2013 10:01 pm
by Steve Oldmeadow
Thanks Scott. I can confirm the latest version is working.